|FOE ||Service is Eternal||The Order of the Whip, all weapons and alchemical substances in this book are legal for play to all characters. Havers and any First One character have full access to everything in this book.
|FOE||Gostor: Amazon||This book is all legal for play.
|FOE||Gostor: Warrior of the Americas||This book is all legal for play.
|Paizo||Pathfinder RPG Core Book||This book is all legal with the following exceptions. Only humans are legal for play. Awaken and permanency spells are not legal for play.
|Paizo||Advanced Class Guide||Only the following is legal for play:|
Arcana: all magus arcana on page 104 are legal for play.
Archetypes: all archetypes on pages 75-133 are legal for play, except forgepriest, hex channeler, musketeer, mutation warrior, packmaster, primal companion hunter, primalist, spirit summoner, and steel hound.
Classes: All ten base classes are legal for play. Some classes are modified as follows: Brawler: To utilize the Martial Flexibility class feature, the player must have the source book of the combat feat she wishes to utilize. Shaman: Shamans with the Nature spirit receive animal growth as a bonus spell at 10th level instead of awaken. Skald: Skalds may select Extra Performance at 1st level instead of Scribe Scroll. Warpriest: To select a blessing, a warpriest must worship a deity that offers the domain of the same name.
Combat Styles: all combat styles on page 118 are legal for play.
Discoveries: all discoveries on page 75 are legal for play.
Equipment: all equipment and magic items on pages 202-237 are legal for play, except cape of feinting, dust knuckles, false face, rod of abrupt hexes, and rod of voracious hexes.
Feats: all feats on pages 136-159 are legal for play, except Animal Soul, Divine Protection, Evolved Companion, Evolved Summon Monster, and Spirit's Gift.
Racial Favored Class Options: all racial favored class options on pages 69-71 are legal for play.
Rages: all rages on pages 80 and 114 are legal for play. Spells: all spells on pages 162-199 are legal for play.
|Paizo||Advanced Player's Guide||The following parts of the Advanced Player's Guide are NOT legal for play:|
Any racial traits for non-Saggakar races, Heart of the Fields alternate Human racial trait, Witch's Cauldron hex, Antipaladin alternate class, Cooperative Crafting feat, all cursed magic items and artifacts, the Hero Point rules and associated feats, spells, and magic items, and all traits. The Master Alchemist feat may only be selected by Alchemists and Poisoners. The Zen Archer archetype is not available for play.
Items updated in the Ultimate Equipment must use that resource (particularly staves, which were priced incorrectly in this book).
|Paizo||Advanced Race Guide||All racial traits, racial archetypes, racial feats, and racial spells are available for characters of the associated race.|
Cambions may select any option from the tiefling list. Clerics taking the Fiendish Vessel must worship the Dark Mother.
Humans are legal for play. The Heart of the Fields and Heroic racial traits are not available.
Kalibans: may select any option from the half-orc list.
|Paizo||Pathfinder RPG Bestiary||The following parts of the Bestiary are legal for play:|
Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus. Familiars: all familiars listed on pages 131â€“133. Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source. Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.
|Paizo||Pathfinder RPG Bestiary 2||The following parts of the Bestiary 2 are legal for play:|
Animal Companions: allosaurus, arsinoitherium, baboon, compsognathus, gar, glyptodon, hippopotamus, manta ray, megaloceros, megatherium, parasaurolophus, ram, giant snapping turtle, stingray, tylosaurus; Familiars: compsognathus, snapping turtle; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source. Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.
|Paizo||Ultimate Combat||The following parts of Ultimate Combat are NOT legal for play:|
Equipment: Advanced firearms on Table 3â€“5 are not permitted in Legacies. No character may purchase a firearm unless he possesses the Gunsmithing feat and comes from the Arman Protectorate. All ammunition except alchemical cartridge and metal cartridges may be purchased in Legacies.
Spells: All spells in chapter 6 are legal for play except the following: arcane cannon, energy siege shot, greater energy siege shot, greater magic siege engine, and magic siege engine.
Other: Unless prompted in a scenario or granted by an LR, the rules for duels, performance combat, and siege engines, and all variant rules in Chapter 5 are not used in Legacies.
|Paizo||Ultimate Magic||The following parts of Ultimate Magic are NOT legal for play:|
Archetype: master summoner, synthesist
Familiars: all familiars in Chapter 2 and all improved familiars on page 251 are legal;
Feats: Blighted Critical;
Spells: all spells are legal for play except those which grant a spellblight;
Other: No content from Chapter 2 is legal for play except new familiars; Words of Power are also forbidden.
|Paizo||Ultimate Equipment||The content of this book is legal with the following exceptions.|
Animals: Only animals of size Large or smaller are available for purchase.
Equipment: All alchemical remedies, alchemical tools, alchemical weapons, clothing, entertainment items, and food and drink are available for purchase.
Equipment Size: Large or larger armor, weapons or any equipment is only available for purchase if your character is Large or can be considered Large on a permanent basis.
Firearms: Double hackbut, culverin and any advanced firearms are not available for purchase. Firearms are ONLY available to PCs from the Arman Protectorate.
Magic Items: No specific armor, shield, or weapons are legal for purchase. They may be obtained through LR access.
Poison: The following poisons are available for purchase: black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, and terinav root. Possession of poison is illegal in many places on Exodus and will be confiscated if found in the possession of an individual.
Rods: All rods are legal for purchase.
Rings: All rings are legal for purchase.
Special Materials: All special materials except angel skin and living steel are legal for purchase.
Staves: All staves are legal for purchase.
transports: transports other than animals are not available for purchase.
Wondrous Items: The following are not available for purchase: ampoule of false blood, beneficial bandolier, bone razor, cauldron of the undead, collar of the true companion, darkskull, horn of evil, otherworldly kimono, orb of foul abaddon, quick runner's shirt, robe of the archmagi (black), stalker's mask, and talons of Leng.
|Dreamscarred Press||Ultimate Psionics||The following parts of Ultimate Psionics are NOT legal for play:|
Races: None of the races are allowed for play.
Skills: Replace all reference to Knowledge (psionics) with Knowledge (arcana).